Actual - Courses - Lectures - Talks - Articles - Archive
Courses
Spring 2012 @ Izmir University of Economics
Film Studio II
Senior Project II
Fall 2011 @ Izmir University of Economics
Film Studio I
Documentary Production
Spring 2011 @ Yasar University, Izmir
RCTV 352 Documentary Cinema
RCTV 364 Applications in Editing
RCTV 492 Video Art II
Fall 2010 @ Yasar University, Izmir
RCTV 353 Television Studio Production
RCTV 365 Editing - Theory
RCTV 491 Video Art I
VCDS 205 Interactive Multimedia I
Spring 2010 @ Bilkent University, Ankara
COMD 482 - Visual Communication Project II (in collaboration
with Yusuf Akcura)
GRA 518 - Image, Time and Motion II: "Doing Things With Video"
There is more to video than just uploading to YouTube or
immitating a movie …
In a series of lab projects students will explore various aspects
of video as artistic material and practice.
Fall 2009 @ Bilkent University, Ankara
GRA 351 - Introduction to Video Production I
GRA 517 - Image, Time
and Motion I
Through digital technology our moving image culture is being
redefined. The computer enables the mixture of images captured
through many different means (cinema, stills, and drawings), and
enables new levels of representation. Video gave the birth to
simultaneity; the computer extends simultaneity to multiplicity.
“Cinema becomes therefore a particular branch of painting -
painting in time. No longer a kino-eye, but a kino-brush.”
(Manovich)
Lectures -
Lectures Archive (coming soon)
Advertising for Television - Bilkent 09
Media, Documentary and Visual Anthropology - Rural Europe/KADA 09
On Video Technique - Rural Europe/KADA 09
Post-Production for Television - TRT 09
Medya - Bilkent 09
“Machinima
– Making Movies with Computer Games”, March 2007, if
Istanbul
“Alman Video Sanatýnýn 40
yili i Almanya ve Türkiye’de Video Sanatý’ndaký Gelisimler ve
Perspektifler – Dijital Miras”, April 2007, K2 Izmir
Talks -
Talks Archive(coming soon)
Detailing and Pointing - Video Vortex Amsterdam
08
Video produced for the internet or for small devices like the
iPod, the iPhone, or any mobile phone has to be composed according
to the conditions of the medium, the way it can reproduce moving
images, technically as well as in reference to the viewing
circumstances and assumed environment. Aesthetically, leaving
hereby outside the aspects of media convergence and recycling,
which could be seen as one major characteristic of video-sharing
websites, artists are confronted with a strong emphasis on less
detail and closer shots - a tendency which was already a
characteristic of Television. The source material might be
recorded in high resolution, or high definition video, the
delivery will result in a not just simple technical but also
aesthetical compression of the frame/image. Conscious and
consequently made compositions or framings will have to increase
the amount of close ups for small mobile devices. Even people
might watch complete movies on mobile devices, or streaming over
the Internet - in general complex films are downloaded and watched
under different more cinema like viewing conditions. The viewed
short span or ultra short movies with apparently less detail are
pointing towards the viewer. Was the close up seen before as
something coming to but pulling the viewer into the kinematic
experience - a movement from the screen to the viewer, here now we
might observe a different opposite directed movement pushing
towards the content as a challenge for the artist. Media
convergence here forces a reduction of content towards a
simplified movement in the object space. (Following Flusser we
cannot talk any more about an object subject relation, cause the
media we are using has already transformed this.) The image has to
be read/viewed as a whole. Again here in the time of the merge of
TV, Internet, and Telephone we are in a phase of transition. These
small devices might be or will be replaced in a very short time
for devices we are just about to imagine. There is of course a
strong aesthetic difference between the cinema, the television,
the video and the net. The format of these technical appearances
dominates each different aspects of a common language. It seems
like a spoken regional dialect outside of the grammatical. This
common language is or was developed as a language of cinema, means
dominated by the aesthetic condition of the apparatus cinema. The
transformation of the cinematic through television and video
practice added as a major factor simultaneity to the repository of
the formed cinema language - meaning emphasizing the live event.
Of course, cinemas imitation contrasts to the development of its
own form of expression in video. The artist in transition, a
transition technically caused by or through changing tools and
their availability, aesthetically caused by or through expanding
image formats and their availability, will have to use techniques
of simplified or adapted design and gestures in or through time,
gestures like pointing to or emphasizing this detail, while
detailing her/his work strategically politicizing the formation of
an aesthetic of an medium in becoming, a medium which is not there
but already there in its formation. Machinima movies point back on
the game as simulation. Moving images produced in Second Life
point towards the “real” character of a simultaneous experienced
mass medium. What is called in German "Gestaltung", the design,
the presentation of the moving image, here exaggerated in
reference to the close up, the pointer, the detail, emphasizing
simple shapes in a minimized area of change through moving images,
strengthen a reduced number of colors, increasing the influence of
sound therefore the characteristics of radio for the small screen
, might be conscious or unconscious influential factors on art
works in the experienced transition. While cinema was like Kafka
claimed shutting down the senses to take you in to one illusion
space, here the artist is competing with the senses, the
circumstances, and the environment. Therefore forced to create
that immersive impact for a short span of time, to point and
focus, to point and shoot. The pointer as the close up is called
here in this abstract is a relative of the joke, the fable, the
aphorism, the haiku - short literature forms. In a multiple
viewing environment the small screen is only one part of the
attractions. While cinema is necessary a two-eye view, the
aesthetical conditions of the small screen are referencing only
one eye and may be only one point in the field of view of the
viewer.
Screens and Skins - Pikselist Istanbul 09
... As any material any where at any time can become a screen or
is a potential screen video will have to divorce itself from
cinematic language and cinematic structures.
Following my interest in the question of how does the diverse
development of screens, and the emergence of online as well as
mobile video influence the way we compose and create moving images
and narratives, this talk is another attempt to apply formal
theoretical approaches to these already existing forms and
appearances.
Frames within Frames - Video Vortex Split 09
“Doors, windows, box office windows, skylights, car windows,
mirrors, are all frames. The great directors have particular
affinities with particular secondary, tertiary, etc. frames. And
it is by this dovetailing of frames that the parts of the set or
of the closed system are separated, but also converge and are
reunited.” Gilles Deleuze, Cinema I: The Movement-Image
As Anne Friedberg already referred to in “The Virtual Window”
(2006) the frame within a frame or the shot within a shot is a
“common figure” of/in cinema. The moving image is formally split
in parts, re-composed and re-centered through an additional act of
framing equal an exaggeration. The “cadrage” includes a second
“cadre” replacing the traditional way of cutting to the object to
be seen as well as its reverse shot. The act of entering by the
viewer is not formed between the shots and their single “cadrages”
rather a multiplicity is presented online and constantly
available, not one window, a sum of windows. While split screens
mark and separate historically spaces in cinema, frames within
frames create traditionally a new element in the narrative or
fictional world. Following my interest in the question of how does
the diverse development of screens, and the emergence of online
video influence the way we compose and create moving images and
narratives, this talk is another attempt to apply formal
theoretical approaches to the existing forms of online video and
the interface, where it is embedded. Are we in the need of
re-assessing frames in its forms as windows or doors or how does
the form and forms presented by and with online video in its
specific interface position the viewer?
SecondHand FilmMaking, Clever TV and ArtHouse Pirates
- Open Video Conference New York 09
On festivals, you tube screenings and films you can’t get anywhere
around the corner in Ankara, Turkey ....
In 2009 Turkish Cinema is booming and its box office is
impressive. While this development is continues over the past
years, the amount of small festivals and public screenings of home
grown videos is expanding the former realm of established film
festivals. What might have started as a trend of student video
festivals around 10 years ago, converts in a different type of
public entertainment, which is closer related to a culture of
online video and P2P sharing then traditional cinema even they
might have similarities. This presentation based on observations
in Ankara and Istanbul tries to localize this variety of public
and individual media usage.
Montage - Editing after YouTube - Ulus Baker
Conference, Ankara 09
“Digital
Media, Mobile Video and Social Impact”, December
2007, NIHAnkara
Articles
- Article Archive (coming soon)
Son Adam ve "Zincirlerinden Bosanmis Kamera". K
E B I K E Ç 2009 Yil: 14 Sayi: 28 Insan Bilimleri için Kaynak
Arastirmalari Dergisi
“Detailing and Pointing” in Video Vortex
Reader: Responses to YouTube, (Edited by Geert Lovink and
Sabine Niederer), pp. 215 – 222, Amsterdam: Institute of Network
Cultures, 2008. ISBN: 978-90-78146-05-6.
“Evvel zaman icinde – Ýnternet Protokol Televizyonu Ýçin
Etkileþimli Anlatý ve Katýlýmcý Televizyon Programlama
Modelleri”, IPTV book, Bilisim Dernegi and RTÜK,
December 2007
“Kamerayi Merak Oldurdu”, Belgesel Sinema,
Volume 1-2, p. 20 -28, Fall 2003
© Andreas Treske 2002 - 11 / Last updated April 2011
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